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Sean Garrett

Experienced Game Developer 

About Me

I’m a Gameplay Programmer with 6+ years in the game industry and comprehensive experience with Unreal Engine development and C++. Often working as a generalist, I adapt easily, learning new code and helping where needed. I’m self-motivated and have strong analytic skills that make me a dependable team member. Because of my excellent communication skills, I effectively work between departments.

Experience

IllFonic

Senior Programmer, January-December 2024
Programmer, 2018-2023

EXcell, A Division of CompuCom

Software Developer, May-October 2017

Responsible for implementing new features, iterating on feedback, and maintaining the features to release

 

Collaborated with designers, animators, and artists to ensure the new features supported their work 

 

Used strong debugging skills and creative problem solving to fix bugs, including debugging in engine code and on consoles

 

Reviewed code for, and assisted other programmers with, various systems

 

Participated in company playtests, offering constructive feedback and recording bugs

 

Tasked with profiling and optimizing specific areas of code

​Contracted for Mojang on the marketplace and server team to add new features to Minecraft

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Worked with designers on purchase-flow and UI issues

Education

DigiPen Institute of Technology, Redmond, WA

BS in Computer Science in Real-Time Interactive Simulation

Graduated 2017

Central Washington University

BA in Philosophy

Graduated 2011

Contact Me

Feel free to reach out for collaborations, job opportunities, or to discuss potential projects.

Email: Garretts8585@gmail.com

Linkedin:

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