Sean Garrett
Experienced Game Developer

About Me
I’m a Gameplay Programmer with 6+ years in the game industry and comprehensive experience with Unreal Engine development and C++. Often working as a generalist, I adapt easily, learning new code and helping where needed. I’m self-motivated and have strong analytic skills that make me a dependable team member. Because of my excellent communication skills, I effectively work between departments.

Experience
IllFonic
Senior Programmer, January-December 2024
Programmer, 2018-2023
EXcell, A Division of CompuCom
Software Developer, May-October 2017
Responsible for implementing new features, iterating on feedback, and maintaining the features to release
Collaborated with designers, animators, and artists to ensure the new features supported their work
Used strong debugging skills and creative problem solving to fix bugs, including debugging in engine code and on consoles
Reviewed code for, and assisted other programmers with, various systems
Participated in company playtests, offering constructive feedback and recording bugs
Tasked with profiling and optimizing specific areas of code
​Contracted for Mojang on the marketplace and server team to add new features to Minecraft
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Worked with designers on purchase-flow and UI issues
Education
DigiPen Institute of Technology, Redmond, WA
BS in Computer Science in Real-Time Interactive Simulation
Graduated 2017